# Maps list # ========= # # Lines beginning with # will be ignored. # # Whitespace will be skipped and not counted. # # FORMAT FOR A SINGLE MAP ENTRY (3 lines): # # 1: FNM MID DSC CNT { # ^ ^ ^ ^^ # | | | | \____________________________________ # | \_ | \____________________________________ \ # | \| \ \ # | \_ Ensure you have AT LEAST 1 tab | | # | character (\t) on each side of the | | # \ description an they are the | | # \ delimeters and are needed to | | # \ identify the beginning and end of / | # \ the description. / | # \_________________________________ ______/ | # \/ | # | | # This can be as many TABS | # and/or SPACES as desired. | # | # This character is required. # It signifies the end of the # map data, and the start of # of the map's links list. # # 2: IID DMI XCO YCO ZCO ROT # ^ ^ ^ ^ ^ ^ # | | | | | | # \_____\_____\_____\_____\_____\__ This can be as many TABS and/or # SPACES as desired. # # 3: } # ^ ^ # | | # | \____ This character is required. It signifies the end of the # | map's link list. # \ # \____ This can be as many TABS and/or SPACES as desired. # # # # FNM: # The filename of the map. No path is required here, nor extension. # MID: # The map ID number. This is just an incrementing number used to # identify maps. Once used it should NEVER be changed. # DSC: # The (short) description of the map. This is what the users will know it # as. # CNT: # The continent this map exists on. This in an index number. # # # # IID: # The 3D item ID in the mapfile that takes you elsewhere. # DMI: # The destination map ID number. # XCO: # The player's arriving X co-ordinate on the destination map. # YCO: # The player's arriving Y co-ordinate on the destination map. # ZCO: # The player's arriving Z co-ordinate on the destination map. # ROT: # The player's (Z) rotation on the distination map. If this is a '-' then # the player's existing rotation is kept. # # # # EXAMPLE: # # # FNM MID DSC CNT # startmap 0 Isle Prima 0 { # # IID DMI XCO YCO ZCO ROT # 520 2 707 162 0 - # } # FNM MID DSC CNT startmap 0 Isle Prima 0 { # IID DMI XCO YCO ZCO ROT 1136 16 57 138 0 270 # Rat Cave 1137 16 57 138 0 270 # Rat Cave 72 1 21 13 0 0 # Door to Tavern 63 1 18 55 0 0 # Door to House 1 97 1 53 49 0 0 # Door to House 2 73 1 58 13 0 0 # Door to House 3 520 2 707 162 0 0 # Boat to Whitestone 572 50 57 42 0 270 # C1 Portal Room 318 100 97 98 0 180 # C2 Portal Room } # FNM MID DSC CNT startmap_insides 1 Isle Prima (inside) 0 { # IID DMI XCO YCO ZCO ROT 107 0 66 133 0 0 # (Tavern) Door to Isle Prima 26 22 35 51 0 180 # (Tavern) Barrel to Fruit Cave 108 0 74 150 0 180 # (House 1) Door to Isle Prima 109 0 89 106 0 90 # (House 2) Door to Isle Prima 110 0 98 162 0 180 # (House 3) Door to Isle Prima } # FNM MID DSC CNT map2 2 Whitestone 0 { # IID DMI XCO YCO ZCO ROT 1015 0 27 23 0 90 # Boat to Isle Prima 1014 3 350 351 0 270 # Boat to Desert Pines 5961 12 70 12 0 0 # Walk to Nordcarn 6052 13 104 16 0 0 # Walk to South Kilaran 5953 7 365 290 0 270 # Walk to Morcraven Marsh 5883 9 114 366 0 180 # Walk to Grubani Peninsula 5964 11 338 15 0 0 # Walk to Tarsengaard 5812 4 60 171 0 180 # Walk to The Ruins of Tirnym 5458 18 201 144 0 0 # House to C2 (Door) 6615 18 202 151 0 225 # House to C2 (Ladder) 6594 49 13 46 0 90 # C2 Cave entrance } # FNM MID DSC CNT map3 3 Desert Pines 0 { # IID DMI XCO YCO ZCO ROT 1881 2 720 145 0 90 # Boat to Whitestone 1884 5 67 171 0 180 # Boat to VoTD 1889 6 141 58 0 270 # Boat to Portland 1886 6 168 368 0 180 # Walk to Portland 1899 13 20 57 0 90 # Walk to South Kilaran 1885 15 372 327 0 270 # Walk to Tahraji Desert 1891 14 19 45 0 90 # Walk to Kilaran Field } # FNM MID DSC CNT map4f 4 The Ruins of Tirnym 0 { # IID DMI XCO YCO ZCO ROT 1029 2 566 19 0 0 # Walk to Whitestone } # FNM MID DSC CNT map5nf 5 VoTD 0 { # IID DMI XCO YCO ZCO ROT 585 3 359 337 0 90 # Boat to Desert Pines 186 12 51 180 0 180 # Walk to Nordcarn 833 14 170 98 0 270 # Walk to Kilaran Field 451 11 21 268 0 90 # Walk to Tarsengaard } # FNM MID DSC CNT map6nf 6 Portland 0 { # IID DMI XCO YCO ZCO ROT 1839 3 361 322 0 0 # Boat to Desert Pines 1840 9 322 116 0 180 # Boat to Grubani Peninsula 1838 3 173 14 0 0 # Walk to Desert Pines 1315 15 369 51 0 315 # Walk to Tahraji Desert 1837 7 249 364 0 180 # Walk to Morcraven Marsh } # FNM MID DSC CNT map7 7 Morcraven Marsh 0 { # IID DMI XCO YCO ZCO ROT 1541 6 314 22 0 0 # Walk to Portland 1035 8 42 172 0 180 # Walk to Naralik 1635 2 108 258 0 90 # Walk to Whitestone } # FNM MID DSC CNT map8 8 Naralik 0 { # IID DMI XCO YCO ZCO ROT 935 7 187 16 0 0 # Walk to Morcraven Marsh 936 9 16 351 0 90 # Walk to Grubani Peninsula } # FNM MID DSC CNT map9f 9 Grubani Peninsula 0 { # IID DMI XCO YCO ZCO ROT 1934 6 134 26 0 270 # Boat to Portland 1880 2 112 53 0 0 # Walk to Whitestone 1881 8 171 66 0 270 # Walk to Naralik } # FNM MID DSC CNT map11 11 Tarsengaard 0 { # IID DMI XCO YCO ZCO ROT 3816 5 160 149 0 315 # Walk to VoTD 110 2 712 750 0 180 # Walk to Whitestone } # FNM MID DSC CNT map12 12 Nordcarn 0 { # IID DMI XCO YCO ZCO ROT 1020 2 302 752 0 180 # Walk to Whitestone 1096 5 69 11 0 0 # Walk to VoTD 90 13 176 62 0 270 # Walk to South Kilaran } # FNM MID DSC CNT map13 13 South Kilaran 0 { # IID DMI XCO YCO ZCO ROT 1022 12 20 34 0 90 # Walk to Nordcarn 1051 2 139 755 0 180 # Walk to Whitestone 201 3 365 54 0 270 # Walk to Desert Pines 132 14 84 27 0 0 # Walk to Kilaran Field } # FNM MID DSC CNT map14f 14 Kilaran Field 0 { # IID DMI XCO YCO ZCO ROT 31 5 11 127 0 90 # Walk to VoTD 50 13 87 172 0 180 # Walk to South Kilaran 63 3 369 264 0 270 # Walk to Desert Pines } # FNM MID DSC CNT map15f 15 Tahraji Desert 0 { # IID DMI XCO YCO ZCO ROT 2029 3 14 221 0 90 # Walk to Desert Pines 2022 6 26 289 0 90 # Walk to Portland } # FNM MID DSC CNT misc1 16 Misc locations 0 { # IID DMI XCO YCO ZCO ROT 458 0 42 69 0 180 # (Rat Cave) Exit to Isle Prima 459 0 42 69 0 180 # (Rat Cave) Exit to Isle Prima 460 0 42 69 0 180 # (Rat Cave) Exit to Isle Prima 461 0 42 69 0 180 # (Rat Cave) Exit to Isle Prima } # FNM MID DSC CNT map2_insides 18 Whitestone buildings 0 { # IID DMI XCO YCO ZCO ROT 3221 2 531 55 0 90 # (House to C2) Door to Whitestone 3210 2 499 53 0 270 # (House to C2) Ladder to Beach } # FNM MID DSC CNT map6nf_cave 22 Portland Caves 0 { # IID DMI XCO YCO ZCO ROT 587 0 171 72 0 180 # (Fruit Cave) Exit to Isle Prima 627 1 21 27 0 270 # (Fruit Cave) Exit back to IP Tavern } # FNM MID DSC CNT c2_docks_seridia 49 Seridia Airport 0 { # IID DMI XCO YCO ZCO ROT 342 2 406 30 0 90 } # FNM MID DSC CNT mapportalroom 50 Continent 1 Portals Room 0 { # IID DMI XCO YCO ZCO ROT 76 0 100 146 0 - # To IP 77 2 707 162 0 - # To Whitestone 173 3 350 351 0 - # To Desert Pines 176 6 141 58 0 - # To Portland 78 5 67 171 0 - # To VoTD 181 11 338 15 0 - # To Tarsengaard 183 12 70 12 0 - # To Nordcarn 182 8 42 172 0 - # To Naralik 179 13 176 62 0 - # To South Kilaran 180 9 322 116 0 - # To Grubani Peninsula 177 14 19 45 0 - # To Kilaran Field 178 7 365 290 0 - # To Morcraven Marsh 175 15 372 327 0 - # To Tahraji Desert 174 4 60 171 0 - # To The Ruins of Tirnym } # FNM MID DSC CNT cont2map21_caves 72 Imbroglio Islands Caves 1 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT c2_portalsroom 100 Continent 2 Portals Room 1 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_co 200 Guild Map - CO 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_dao 201 Guild Map - DAO 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_dd 202 Guild Map - DD 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_doa 203 Guild Map - DOA 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_iron 204 Guild Map - IRON 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_kd 205 Guild Map - KD 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_le 206 Guild Map - LE 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_lll 207 Guild Map - LLL 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_lnx 208 Guild Map - LNX 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_lots 209 Guild Map - LOTS 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_pkg 210 Guild Map - PKG 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_pl 211 Guild Map - PL 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT guildmap_segv 212 Guild Map - SEGV 200 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT n00b 220 First n00b Map 254 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT kwayver1 221 Kwayver map 1 254 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT testermap 253 Tester Map 254 { # IID DMI XCO YCO ZCO ROT } # FNM MID DSC CNT testermap-fallen 254 Tester Map - Fallen 254 { # IID DMI XCO YCO ZCO ROT }